RPG Skills
Every action in the survival world trains a skill. Mining, chopping, digging, farming, fishing and fighting all grant experience toward ten independent skills, each of which unlocks permanent passive bonuses at fixed level milestones. The system is free for all players and requires no purchase.
01The ten skills
| Skill | Trained by | Milestone bonus |
|---|---|---|
| Mining | Breaking ores and stone | +1 guaranteed bonus drop per milestone (up to +7) |
| Woodcutting | Chopping logs | +1 guaranteed bonus drop per milestone (up to +7) |
| Excavation | Digging dirt, sand, gravel and clay | +1 guaranteed bonus drop per milestone (up to +7) |
| Herbalism | Harvesting fully-grown crops and plants | +1 guaranteed bonus drop per milestone (up to +7) |
| Fishing | Reeling in fish | +8 XP per catch per milestone; treasure from milestone 5 |
| Swords | Dealing damage with a sword | +1 bonus damage per milestone (up to +8) |
| Axes | Dealing damage with an axe | +1 bonus damage per milestone (up to +8) |
| Archery | Hitting targets with a bow or crossbow | +1 bonus arrow damage per milestone (up to +8) |
| Unarmed | Fighting bare-fisted | +1 bonus damage per milestone (up to +8) |
| Acrobatics | Surviving fall damage and absorbing hits | โ2 incoming fall and hit damage per milestone |
02XP per action
The experience granted by each action. Rarer blocks and larger hits are worth proportionally more.
| Block | XP |
|---|---|
| Stone ยท Deepslate ยท Netherrack ยท common stone | 3 |
| Coal ore | 15 |
| Copper ore ยท Nether Quartz ore | 18 |
| Iron ore ยท Redstone ore ยท Lapis ore | 25 |
| Gold ore ยท Nether Gold ore | 35 |
| Diamond ore | 75 |
| Emerald ore | 100 |
| Ancient Debris | 150 |
| Skill | Action | XP granted |
|---|---|---|
| Woodcutting | Each log, wood or stem broken | 20 |
| Excavation | Each dirt, sand, gravel or clay block | 8 |
| Herbalism | Each fully-grown crop or plant | 14 |
| Fishing | Each fish reeled in | 40 (+8 per Fishing milestone) |
| Swords ยท Axes ยท Unarmed ยท Archery | Damage dealt to a target | 4 ร damage (capped at remaining HP) |
| Acrobatics | Surviving a fall ยท absorbing a hit | 5 ร fall damage ยท 2 ร damage reduced |
03Levelling and power
- Each skill levels independently from 0 to 10,000. Early levels are quick and the pace gradually slows.
- Bonuses unlock at fixed level milestones, with no random chance. Each milestone a skill passes adds one flat, guaranteed tier of its bonus.
- Your power level is the sum of all ten skill levels. It is ranked on
/skilltop, and/skillsshows the next milestone for each skill. - Skills are trained only in the survival world while in survival mode. Activity in creative or the hub grants no experience.
04Milestone bonuses
Bonuses increase at the exact levels below; each tier is permanent once reached. The value shown is the cumulative total held at that level.
| Level | Cumulative advantage |
|---|---|
| 100 | +1 guaranteed bonus drop per block |
| 500 | +2 guaranteed bonus drops per block |
| 1,500 | +3 guaranteed bonus drops per block |
| 3,000 | +4 guaranteed bonus drops per block |
| 5,000 | +5 guaranteed bonus drops per block |
| 7,500 | +6 guaranteed bonus drops per block |
| 10,000 | +7 guaranteed bonus drops per block |
| Level | Cumulative advantage |
|---|---|
| 50 | +1 bonus damage per hit |
| 200 | +2 bonus damage per hit |
| 500 | +3 bonus damage per hit |
| 1,000 | +4 bonus damage per hit |
| 2,500 | +5 bonus damage per hit |
| 5,000 | +6 bonus damage per hit |
| 7,500 | +7 bonus damage per hit |
| 10,000 | +8 bonus damage per hit |
| Level | Cumulative advantage |
|---|---|
| 50 | โ2 incoming fall and hit damage |
| 200 | โ4 incoming fall and hit damage |
| 500 | โ6 incoming fall and hit damage |
| 1,000 | โ8 incoming fall and hit damage |
| 2,500 | โ10 incoming fall and hit damage |
| 5,000 | โ12 incoming fall and hit damage |
| 7,500 | โ14 incoming fall and hit damage |
| 10,000 | โ16 incoming fall and hit damage (near-immune to falls) |
| Level | Cumulative advantage |
|---|---|
| 50 | +8 XP per catch |
| 200 | +16 XP per catch |
| 500 | +24 XP per catch |
| 1,000 | +32 XP per catch |
| 2,500 | +40 XP per catch; treasure on every catch |
| 5,000 | +48 XP per catch; treasure on every catch |
| 7,500 | +56 XP per catch; treasure on every catch |
| 10,000 | +64 XP per catch; treasure on every catch |
05How XP and levels work
The cost of each level rises steadily. Advancing from one level to the next costs 40 + 8 ร (current level) XP, so the total XP required to reach level L is 4Lยฒ + 36L. Early levels pass quickly; reaching level 10,000 is a long-term goal.
| Level | XP for that level | Total XP to reach |
|---|---|---|
| 10 | 112 | 760 |
| 50 | 432 | 11,800 |
| 100 | 832 | 43,600 |
| 500 | 4,032 | 1,018,000 |
| 1,000 | 8,032 | 4,036,000 |
| 10,000 | 80,032 | 400,360,000 |
06Live readouts
- Experience bar. A bar appears at the top of the screen whenever experience is gained, showing the skill, current level and progress to the next level. It fades shortly after activity stops, and is colour-coded by skill category.
- Sidebar panel.
/skills sidebarpins a panel listing every skill level and your power level. It updates on each level-up and persists until toggled off.
07Active abilities
Four skills grant a right-click active ability โ a powerful, short-lived effect. Holding the matching tool and right-clicking primes the ability; it then fires on the next qualifying action. Priming is free, and the cooldown begins only once the ability fires.
| Ability | Tool | Skill | Effect |
|---|---|---|---|
| Super Breaker | Pickaxe | Mining | Efficiency V and Haste II on the pickaxe, plus a guaranteed bonus drop. |
| Giga Drill Breaker | Shovel | Excavation | Efficiency V and Haste II on the shovel, plus a guaranteed bonus drop. |
| Tree Chopper | Axe | Woodcutting | Fells the entire tree in one break, plus Haste II. |
| Serrated Strikes | Sword | Swords | Sharpness V on the sword for the duration. |
Mechanics
| Unlock | Reach level 50 in the ability's own skill. |
| Prime | Right-click while holding the tool. A four-second priming window opens; the cooldown is not yet spent. |
| Trigger | Within that window, break a matching block (Super Breaker, Giga Drill Breaker, Tree Chopper) or strike a mob (Serrated Strikes). |
| Duration | 6 seconds at level 50, increasing by 1 second every 250 levels, to a 20-second maximum. |
| Cooldown | 60 seconds, tracked independently for each ability. |
| Temporary enchants | Super Breaker and Giga Drill Breaker grant Efficiency V; Serrated Strikes grants Sharpness V. The tool's original enchantment is restored the moment the ability ends. |
| Disable | Run /skills abilities to turn priming off entirely; right-click then behaves normally. |
On-screen indicators
- Switching to an ability tool shows its status on the action bar: ready, cooling down, or not yet unlocked.
- Activation produces a burst of enchantment particles and a countdown timer for the remaining duration.
- Right-clicking during the cooldown reports the time remaining until the ability is ready again.
08Passives and rules
- Green Thumb. At Herbalism level 50, harvesting a seed-bearing crop (wheat, carrots, potatoes, beetroots, nether wart) automatically replants it. This is always active and requires no command.
- Silk Touch. Breaking a block with a Silk Touch tool grants no experience, bonus drops or ability trigger, to prevent re-placing and re-breaking the same blocks for levels.
- Immature crops. Only fully-grown crops grant Herbalism experience.
- Survival only. Experience and bonuses apply solely in the survival world while in survival mode.
09Commands
| Command | Description |
|---|---|
/skills | Open the skills menu โ every skill, its level, XP to the next level, and your power level. |
/skills sidebar | Toggle a live side panel listing every skill level and your power level. Persists across sessions. Aliases: /skills hud, /skills bar. |
/skilltop | Leaderboard of players ranked by power level. Aliases: /mmotop, /powertop. |
/skills abilities | Enable or disable the right-click active abilities. Your choice is saved. |
Staff commands โ operator only
| Command | Description |
|---|---|
/thrive set <player> <skill> <level> | Set one of a player's skills to a level. |
/thrive setall <player> <level> | Set every one of a player's skills to a level. |
/thrive add <player> <skill> <levels> | Add or subtract levels from a skill. |
/thrive reset <player> | Reset a player's skills to zero. |
/thrive get <player> | Display a player's levels and power level. Alias: /skilladmin. |
These commands are also listed in-game under /help. Each level-up reports the levels remaining to the next milestone and the bonus it grants; below level 50, it counts down to the skill's active ability.